![]() ![]() ![]() Now go back to your Steam App and run ModIntegrator.exe and click Steam Epic Store and Refresh View to verify mods are active if Files aren’t shown already. For your Cooked files to reflect in game you will have to Copy and Paste the Cooked file from the “Saved” tab in the Helios Mod Manager Compatdata folder to the SOD2 Games “Saved” tab and overwrite.ġ0. Paks folder you can drag and drop Pak files from your Downloads just like you did in step 7 so they both reflect the same files.ĩ. When you get to the “Saved” tab you should have a Paks folder and a Cooked folder. And you’ll do the same directory as step 7. In a separate window Locate your SOD2 Compatdata folder it should be 495420. This will be where all your Paks and Cooked Files from Nexus will be going and will reflect in the Mod Manager App when you run it. pfx/drive_c/users/steam user/AppData/Local/StateOfDecay2/Saved. Locate your new Compatdata file for ModIntegrator.exe it’ll be that 10 digit number file and it’ll say modified Just Now.ħ. After you ran it for the first time you can close it out.Ħ. Make it compatible with Proton Experimental and Run, click Steam Epic Store.ĥ. (Not sure if this made it work but it’s just what I did.)Ĥ. exe file into your main SOD2 directory where “StateOfDecay2.exe” is located. Hit Desktop mode and Download Helios Mod Manager from Nexus.Ģ. My steps to getting my mods to working and translating in game was this.ġ. So i’m the average joe modder, i just tinker a lot. Putting this out there because I actually have not found any post or video online just describing clearly how to use Helios Mod Manager on Steam Deck.
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